Character Activation

During the heroes' turn, each character must complete the following phases during his activation in this order.

1. RecoveryEdit

If the character is Knocked Down or Stunned, he can try to recover from one of these conditions. It is not possible to recover from being Knocked Down and Stunned in one Activation. [1]

Recover from Knocked DownEdit

If the character is Knocked Down, he will be able to rise automatically. If he has one or more adjacent enemies, he must pass an Agility   test in order to do it. If he suffered the Knocked Down condition in his previous activation, he will automatically pass the Agility   test.

If he rises, he can act normally this turn, but is Stunned and can try to recover from his next activation.

Recover from StunnedEdit

If the Character is Stunned, he will roll 1D6. With a result of 4 or more, he will lose the condition Stunned.

2. Actions and MovementEdit

In any order a character is allowed to move   and perform 1 Action and 1 Quick Action or 2 Quick Actions. This leads to these alternatives:



A hero decides to drink a potion (Quick Action), move   and then attack an enemy in Melee (Action).

Another hero decides to drink a potion (Quick Action), move  , change his weapon (Quick Action).


  1. Confirmed by Oscar Ibanez via Private Messaging.