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Revision as of 11:07, 8 January 2021 by LongRonSilver (talk | contribs) (Created page with "During the heroes' turn, each character must complete the following phases during his activation in this order. == 1. Recovery == If the character is Knocked Down or...")
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During the heroes' turn, each character must complete the following phases during his activation in this order.

1. Recovery

If the character is Knocked Down or Stunned, he can try to recover from these conditions.

Recover from Knocked Down

If the character is Knocked Down, he will be able to rise automatically. If he has one or more adjacent enemies, he must pass an Agility Agility test in order to do it. If he suffered the Knocked Down condition in his previous activation, he will automatically pass the Agility Agility test.

If he rises, he can act normally this turn, but is Stunned and can try to recover from this in the following activation.

Recover from Stunned

If the Character is Stunned, he will roll 1D6. With a result of 4 or more, he will lose the condition Stunned.

2. Actions and Movement

In any order a character is allowed to move Movement and perform 1 Action and 1 Quick Action or 2 Quick Actions. This leads to these alternatives:

or

Examples

A hero decides to drink a potion (Quick Action), move Movement and then attack an enemy in Melee (Action).

Another hero decides to drink a potion (Quick Action), move Movement, change his weapon (Quick Action).

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