A Bestiary is a book containing factions of characters the Dark Player may choose from when playing a quest. Each Quest can be played against each faction however, there is usually a thematically appropriate and recommended faction in Quests. Also the Leader is taken from the chosen faction.
A faction in Dungeon Universalis is a collection of thematically coordinated characters of different levels (represented by different Value Points) and divided into the categories Grunt, Elite and Champion. Usually there are several champion opponents who are particularly suitable as Leaders of a quest.
Common examples for factions are Great Tribe of Orcs (Orc warriors, shooters, shamans, trolls, etc.), Bandits (human, elvish or dwarven bandits, etc.), Creatures of the Night (zombies, skeletons, spirits, vampires, etc.).
Two characters of the same profile may not be equipped with the same extra Skill.
Perception and Dexterity
Characters with the skills Mount or Raging Mount may be ridden by other characters that don't exceed their own size.
Creature Spawn Table
Each faction comes with a so-called Creature Spawn Table, which decides by rolling the dice which characters the Dark Player will use and how they will be equipped. The use of the Creature Spawn Table is voluntary for a human Dark Player (it is recommended to start with it, when you are not familiar with the game or at least the faction), whereas it is mandatory for an Artificial Dark Player .
Important: On the first pages of the Bestiary I there are several instruction on how to handle the factions and especially the Creature Spawn Table.
There are modifiers for the die result when using the Creature Spawn Table. The bonus cannot exceed +4.
|Large Room||+1||only for Wandering Creatures, Enemy Spotted!, Special Creature|
|Each 30 of Heroes Group VP||+X|
Example: A group with 62 VP revealing a Large Room with an encounter of Enemy Spotted! will add a +3 to their result of 1D6.
These books have been officially released until today.