
During the heroes' turn, each character must complete the following phases during his activation in this order.
1. Recovery
If the character is Knocked Down or Stunned, he can try to recover from one of these conditions. It is not possible to recover from being Knocked Down and Stunned in one Activation. [1]
Recover from Knocked Down
If the character is Knocked Down, he will be able to rise automatically. If he has one or more adjacent enemies, he must pass an Agility test in order to do it. If he suffered the Knocked Down condition in his previous activation, he will automatically pass the Agility
test.
If he rises, he can act normally this turn, but is Stunned and can try to recover from his next activation.
Recover from Stunned
If the Character is Stunned, he will roll 1D6. With a result of 4 or more, he will lose the condition Stunned.
2. Actions and Movement
In any order a character is allowed to move and perform 1 Action and 1 Quick Action or 2 Quick Actions. This leads to these alternatives:
- Move
- Perform 1 Action
- Perform 1 Quick Action
or
- Move
- Perform 1 Quick Action
- Perform 1 additional Quick Action
Examples
A hero decides to drink a potion (Quick Action), move and then attack an enemy in Melee (Action).
Another hero decides to drink a potion (Quick Action), move , change his weapon (Quick Action).
References
- ↑ Confirmed by Oscar Ibanez via Private Messaging.