
There are different types of combat in Dungeon Universalis. There are Melee Combat, Ranged Combat and the use of Magic. There are also Skills that can trigger attacks.
A combat is usually preceded by the determination of the Initiative. As soon as a combat takes place, no Exploration Turns are carried out, but rather Combat Turns in which no Exploratory Actions are possible.
Front and Back of a Character
The front of a character or creature includes those squares that he has before him or to his sides, as described in the following diagrams.
The squares behind him will be considered his back.
Attacks from Behind
If a character attacks an enemy from behind (starting his activation in a square behind his target) he will get a bonus to hit (see the modifiers in the Ranged Attacks and Melee Combat chapters). Additionally, the defending character will not be able to use his shield.
NOTE: Remember that if a character wants to attack an opponent behind him, he must first turn or change facing during his activation (which is not regarded as Movement nor as an Action), in order to have Line of Sight to him.


Multiple Attacks
If an attacker can perform several attacks, these will be resolved separately. A maximum of 3 attacks can be made by one character, regardless of the combination of weapons or abilities he is using. Huge creatures are excluded from this rule.