Characters can have the skill “Flying”.
Skill[edit | edit source]
Only characters with the Skill Flying are able to fly. The Skill is read as following:
Flying (X): character may choose to fly at the beginning of its activation as long as he is not engaged. While flying it may move (never run) a number of spaces indicated by (X). This skill can’t be used while wearing heavy armor. A flying character can trigger traps but won’t be affected by pits or cracks. If creatures suffers the condition Wounded it won’t be able to fly. Flying is regarded as a move.
Limitations[edit | edit source]
A wounded character is not able to fly.
Attacking in melee is only possible if the character is not flying.
Movement[edit | edit source]
While a character is flying, he will have next to him the marker that represents it.
A flying character ignores enemy Melee Ranges, difficult terrain, non-impassable obstacles, and may normally pass through (but not remain on) squares occupied by other characters. In the same way, non-flying characters can move through squares occupied by flying ones.
In corridors, a flying character has to spend 2 Movement points for each square he is advancing. 
Line of Sight[edit | edit source]
All flying characters are considered to be higher than the other characters around them. Therefore, all characters have Line of Sight to a target that is flying, unless that LoS is blocked by an impassable obstacle.
Flying Characters as Targets[edit | edit source]
Effects on other Actions[edit | edit source]
Melee Attack[edit | edit source]
A flying character or creature must stop flying if he wishes to attack in melee an enemy on the ground.
Ranged Attack[edit | edit source]
Casting Spells[edit | edit source]
Flying Mounts[edit | edit source]
If a rider falls off riding on a flying creature that was currently flying, he will take twice as many damage dice.
- Official FAQ 2020-04-06: https://dungeonuniversalis.com/wp-content/uploads/2020/04/DUN-ENGLISH-FAQS-2020-04-06.pdf