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    Dungeon Universalis Wiki

    Each character has a Melee Range which includes the eight squares adjacent to the one he occupies. A character who does not run may enter an enemy's Melee Range.

    Any character who enters a square which is part of an enemy's Melee Range must end his movement Movement there. Then both characters are considered to be engaged.

    As long as he is not running, a character will ignore an enemy's Melee Range if there is another allied character within it (the enemy is already engaged). Therefore, he will be able to move through it freely.

    Larger Characters[edit | edit source]

    A character will be able to engage 2 enemies instead of 1 if it is larger than these. It will be able to engage three enemies if all of them are much smaller (remember that this happens when there is a difference of at least 2 points of height or size between two characters or creatures).

    Creatures of much larger size (remember that there must be a difference of at least 2 points in height or size) than their rivals, will ignore their Melee Ranges.

    See Heights

    Moving within an Melee Range[edit | edit source]

    If a character is engaged with an opponent, he may move Movement to an adjacent square within the opponent's Melee Range without disengaging as long as his attack is targeted at him. This is regarded as Movement Movement.

    Disengaging[edit | edit source]

    An engaged character may ignore his opponent's Melee Range and move normally during his activation if he passes an Agility Agility test before performing an Action. If he fails, he will remain engaged and his activation will be over. If he gets a critical failure in the test, he will be automatically hit by the opponent he was trying to disengage from.

    If a character wishes to disengage from several enemies he will have to pass one Agility Agility test for each of them.

    Actions[edit | edit source]

    As a general rule, no Action or Quick Action may be performed while standing in a Melee Range of an enemy or adjacent to one. There are exceptions (e.g. Melee Attacks, Drawing a Weapon).

    Note: Ranged Attacks, Casting Spells and Dispelling are not allowed.

    Long Range Weapons[edit | edit source]

    Long Range Weapons expand the Melee Range of a character to the front.

    Conditions[edit | edit source]

    Knocked Down[edit | edit source]

    Characters who have the condition Knocked Down do not have a Melee Range.

    Stationary Targets[edit | edit source]

    Targets who are Stationary do not have a Melee Range.

    Mounts[edit | edit source]

    A mount ignores small and average sized enemies' Melee Ranges.

    Climbing[edit | edit source]

    If a character tries to climb while within an enemy's Melee Range, he will do it with a -2 penalty.

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