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    Placement of Creatures (ADP)


    The characters and creatures controlled by ADP Artificial Dark Player the will be placed on the board as the specific instructions on each card (if the conditions on the card are fulfilled with respect to several heroes, a random hero will be chosen among the ones closer to these newly spawned creatures).

    Creatures will be placed facing the nearest hero. After being placed, the usual Initiative roll will be made. Unless the players decide otherwise, the creatures to be placed will be those indicated on each faction's Creature Spawn Table. This table includes the number and kind of creatures to be spawned with the activation of each Encounter card, as well as the optional equipment they may carry with them.

    Enemy Spotted!, Wandering Creature, Special Creature[edit | edit source]

    Normal Rooms[edit | edit source]

    The characters and creatures spawned in a new section will be placed in an ascending order according to their level, following a checkerboard pattern (contacting only diagonally with each other) as indicated by the following diagrams. The lowest VP creatures will be placed first. In case of equality, the following order will be observed:

    1. Creatures with long range weapons (spear, halberd, etc.)
    2. Creatures with melee weapons only
    3. Creatures with ranged weapons

    Note that the placement of creatures must at all times comply with the general rule that requires creatures to be placed more than two squares away from the hero who revealed the new section.

    Dun creature placement example 1.png

    The first creature (A) must be placed opposite the hero who first visualized the section, 3 squares away from him. The following creatures will be placed according to the indicated pattern, always to the right (B) with respect to the hero. When all possible positions in the row where the first creature is placed have been occupied, creatures will be placed in the next row.

    In the example (C), in the 1st position there is an orc warrior with a spear. In the 2nd, 3rd and 4th positions there are Orcs Warriors with Axe. In the 5th and 6th positions there are two orc archers with a short bow. In 7th position there is an Elite-level black orc.

    When a square is occupied by a creature or an impassable element (D) or piece of furniture of height 2 or higher, this square will be ignored and the new creature will be placed in the next one according to the established order.

    Dun creature placement example 2.png

    If no more characters can be placed according to the established pattern, they will be placed one by one in the free squares that are still empty (E), starting again in the first row.

    If there are no free squares where the characters or creatures can be placed, they won’t be placed at all, and their cost will not be paid for.

    In the example image (E), it will not be possible to place a seventh creature in the room because there are no more free squares located more than 2 squares away from the hero who has revealed the section.

    Note that in the example (F) the creature is placed on the square with the table, since it has a height of 1 and is not impassable. Therefore, this creature will be on a higher position than that of the others, and will enjoy a better Line of Sight.

    When a creature with a base larger than one square is placed (G), it will suffice for part of its base to occupy the corresponding square, although the rest of its base must be more than 2 squares away from the closest enemy when placed.

    Large Rooms[edit | edit source]

    Creatures should be placed in the usual pattern, but whenever possible, they should be placed in such a way that they are not adjacent to each other (not even diagonally). They should therefore be placed leaving a free row between them.

    Dun creature placement example 3.png

    Corridors[edit | edit source]

    The characters and creatures of the new section will be placed in an ascending order according to their level, following a zigzag pattern.

    The lowest VP creatures will be placed first, starting at the far end of the section. In case of equality, the following order will be observed:

    1. Creatures with melee weapons only
    2. Creatures with ranged weapons
    3. Creatures with long range weapons (spear, halberd, etc.)

    The first creature will be placed on the frontal of the hero or adjacent to the wall closest to the hero who first visualized the section. The others will be placed adjacent observing the following pattern:

    No creatures can be placed on squares with the piece of furniture "Library", of height 2.
    Dun creature placement example 5.png

    Thief![edit | edit source]

    When the "Thief!" card is activated, the creature will be placed in a location indicated by the card and agreed by the Conductor, preferably placing it closer to the hero with the worst Perception Perception attribute in the group. If the creature cannot be placed in the same section as the heroes, it will be placed in an already explored section adjacent to that where the heroes currently are.

    According to the Thief! card, the creature must be placed 3 squares away from a hero, and mustn't be closer to any other. Therefore, in this example it can only be placed in one of the yellow shaded squares.

    Ambush, Reinforcements[edit | edit source]

    Dun creature placement example 7.png

    Carefully read the text on the Dark Player cards "Ambush!" and "Reinforcements". The creatures must be placed in an already explored section which is adjacent to one where there is at least one character from the group of heroes. They will be placed in the same way as if a hero had just revealed the section, as if he were adjacent to the door or access that leads to it (C).

    In the example (D), the heroes are engaged in combat as a Reinforcements card is activated. Note that the creatures are placed even when there’s no Line of Sight between the two sides. In the example (E), the ambush takes place when the heroes are on an exploration turn. Creatures may not be placed in the section beyond the exploration arrows, because it has not yet been explored.

    Leader[edit | edit source]

    Dun creature placement example 3.png

    The Leader will be placed in the square designated on the Quest Sheet. If he has no defined location on the map, he will be placed, whenever possible, in a row behind the rest of his allied creatures. Within this row, he will be placed at the end that is furthest from the hero who visualized the section first (H) (or in the square which provides him with the most advantage against him or protection from him).

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