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    There are different kinds of rooms that are categorized in the topic of Room. A room is always represented by a Tile. Please note that even outdoor tiles like forest or mountains are considered as "rooms".

    Corridors and Passageways

    Corridors Are represented by long tiles, generally 6x2 or 6x1 squares.

    Rooms

    Tiles of very different shapes and sizes, generally delimited by walls.

    Large rooms

    Rooms with more than 40 squares (most rooms have up to 6x6 squares). Generally there is a treasure chest adjacent to one of the walls of these rooms.

    Main Room

    it is generally a large room, and it is the most important one in the whole scenario. It is usually there where the objective that determines the success of the mission is found. It is also the place where the Quest Leader is located. There is usually one treasure chest in this room. Two if the heroes are playing a campaign.

    Empty room

    An empty room refers to those room tiles where there are no furniture or special elements.

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